top of page

Technical Designer

What I Worked On

At Odd Raven Studios, a small indie team of just four developers, I’ve had the chance to work across multiple areas of game development. My role has been flexible and hands-on, allowing me to contribute in both technical and creative ways. Key areas I’ve been involved in include:

🛠 Programming Responsibilities:

  • Combat systems – implementation and iteration

  • Hazard mechanics – coding traps, dangers, and interactions

  • Player interaction systems – pickups, switches, triggers, etc.

  • Spawner systems – managing enemy and object spawning logic

  • UI development – building and refining in-game interface elements
     

🎮 Level Design:

  • Designing and prototyping levels

  • Balancing gameplay flow and player experience

  • Collaborating with the team to integrate mechanics into environments
     

🔧 Tool Development:

  • Creating and improving internal tools used by designers

  • Helping streamline workflows and make level design more efficient

Working in a small indie team

Being part of such a small team has meant taking real ownership of my work and showing initiative—not just in execution, but in how I learn. I’ve spent significant time reading through large codebases and debugging unfamiliar systems to fully understand how everything fits together. As a result, I’ve developed strong skills in code comprehension, debugging, and problem-solving, all within a fast-paced and self-driven environment.

Tools Used

  • Unity 6

  • C++

  • Trello

  • Miro

bottom of page