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Game Designer

What I Worked On

The Hazelight design role has been an important part of how I have grown as a designer during 2022. Designers at Hazelight are responsible for bringing a level from start to finish with all that comes with it. This means that the designers at Hazelight are expected to work and grow in many different areas which includes:

  • Prototyping mechanics in AngelScript and Blueprints and making requests to coders on different mechanics and systems.

  • Making requests from VFX artists to give some flavor to your mechanics.

  • Blocking out and designing levels and communicating the vision of the level to the environment artists.

  • Iterate on enemies with programmers and bringing them to life together with character art and animation.

Presenting Your Ideas

A large part of being a Hazelight designer is also pitching the ideas and progress on your work on a weekly basis to our creative director, Josef Fares. Doing this has taught me the importance of presenting an idea in the nicest way possible, while making sure to not spend too much time on polish before the idea is understood and has gotten the "go ahead"!​

Tools Used

  • Unreal Engine 5

  • AngelScript

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