

Game Designer
What I Worked On
The Hazelight design role has been an important part of how I have grown as a designer during 2022. Designers at Hazelight are responsible for bringing a level from start to finish with all that comes with it. This means that the designers at Hazelight are expected to work and grow in many different areas which includes:
🧪 Prototyping & Scripting:
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Prototyped gameplay mechanics using AngelScript and Unreal Blueprints
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Made detailed requests to programmers to support level-specific systems and mechanics
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Iterated on enemy behavior and combat alongside programmers, character artists, and animators
🎨 Visual & Gameplay Collaboration:
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Worked with VFX artists to bring visual feedback and flair to gameplay moments
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Collaborated with environment artists to ensure level blockouts transitioned well into final art
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Communicated gameplay and narrative intent clearly across disciplines
📐 Level Design Ownership:
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Took levels from blockout to polished gameplay experience
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Balanced pacing, difficulty, and visual storytelling throughout the level design process
Presenting Your Ideas
As part of my work at Hazelight, I regularly pitched ideas and progress directly to our creative director, Josef Fares. These weekly sessions taught me how to communicate concepts clearly and persuasively, focusing on conveying the core vision before investing heavily in polish. Through this process I developed a stronger sense of how to balance creativity with efficiency, and how to adapt presentations based on feedback to move ideas forward effectively.
Tools Used
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Unreal Engine 5
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AngelScript